“Beware, there is no moral code in The Zone”
ALL NEW GEN came from a desire to disrupt the machismo world of video games with a female non binary centric computer game. Originally called ‘Game Girl’ (a direct play on ‘Game Boy’) the project morphed into ALL NEW GEN. Its first iteration in 1992 was a series of light boxes and sound works, introducing the characters and scenarios of a hypothetical computer game.
This was followed in 1993 by the interactive ALL NEW GEN CD-ROM, where an omnipresent supershero collaborates with her band of DNA Sluts to bring down Big Daddy Mainframe. The CD-ROM was exhibited as a stand alone artwork and also as the centrepiece of the ALL NEW GEN installation. Exhibited in Australia and internationally the installation expands the ALL NEW GEN world into experiences and pleasurable distractions for the audience.
Elements of the ALL NEW GEN installation are still included in Australian and international group exhibitions including the 6m x 3m billboard of ‘A Cyberfeminist Manifesto for the 21st Century’; ‘ALL NEW GEN’ image and sound compilation; the ‘Bonding Booth’ private space with video ‘Beg and Gen in the Bonding Booth’; lightboxes; sound works; photographs and sculptural objects.
This video was playing in the Bonding Booth as part of the VNS Matrix 1992 installation All New Gen. The Bonding Booth was a place for “pleasurable distraction”, and a site for “replenishing your g-slime”, your fuel to continue the mission to annihilate Big Daddy Mainframe. The video depicts pink-hued soft-core imagery, accompanied by a text/soundtrack which tells the story of Gen and Beg bonding in the ways of deep dense-sense data.
The Limen: You are at the threshold.... Seemingly infinite and infinitely small, neither here nor there, with half remembered snatches of your life or is it? It is darkly seductive here, and you could stay, but you could also choose to slide through the cartesian reality grid and enter the spaciousness of the CorpusFantastica.
These Brave New Girls are as straightforward in aims and intentions as any kickboxing teenage boy, and their sassy (dare one say spunky?) approach is utterly winning. If this is ‘the virus of the new world disorder’ I crave further infection.
Audio
Project Types
- Billboard
- Installation
- Interactive CD-ROM
- Lightbox
- Object
- Photograph
- Sound Work
- Video
Project History
- 1992
- Lightboxes and sound works TISEA (Third International Symposium on Electronic Art), Australian Centre for Photography. Sydney, Australia
- 1993
- Lightboxes and sound works Fannie Bay Park. Darwin, Australia
- 1993
- Lightboxes and sound works FISEA. Minneapolis, USA
- 1993
- Installation (mixed media) Experimental Art Foundation. Adelaide, Australia
- 1994
- Installation (mixed media) ISEA ’94 (International Symposium on Electronic Art). Helsinki, Finland
- 1994
- CDROM “Cyber”, Gallerie Patrick Martin. Paris, France
- 1995
- Installation (mixed media) Australian Centre for Contemporary Art. Melbourne, Australia
- 1995
- Installation (mixed media) Artspace. Sydney, Australia
- 1995
- Installation (mixed media) YYZ Gallery. Toronto, Canada
- 1995
- CDROM “utopia/dystopia: feminist activism and art” Centre of the Arts. San Francisco, USA
Additional People
- Deb Shaw Sound Engineer
- Fiona Martin Sound Engineer
- John Tonkin Animation
- Holdin Hope customised installation furniture
Events
- Producing Futures 2019
- Fem Flix 2016
- Kiss Kiss Bang Bang 2007
- SYNWORLD 1999
- 25 Years of Performance Art 1995
- ACCA Australian Centre for Contemporary Art 1995
- Ars 95 Helsinki 1995
- Artspace 1995
- Virtual Futures 1995
- YYZ Artists’ Outlet 1995
- 5th International Symposium on Electronic Art (ISEA) 1994
- Adelaide Festival 1994
- Australian International Video Symposium 1994
- ICA Institute of Contemporary Art 1994
- Interfaces 1994
- Media Futures 1994
- Experimental Art Foundation 1993
- Fourth International Symposium on Electronic Art [FISEA’93] 1993
- Third International Symposium on Electronic Art (TISEA) 1992
Attached Files
- ALL NEW GEN “the game-girl for !everyone!” Fake Promotional Flier [jpeg 1019.83KB]
- All New Gen: A Hypothetical Game by VNS Matrix. CD cover artwork, 1995 [jpeg 555.37KB]
- All New Gen: The Perfumed Garden, final version. VNS Matrix 1992 [pdf 1.43MB]
- All New Gen: Bonding Booth video script, final version. VNS Matrix 1992 [pdf 986.9KB]
- All New Gen: Contested Zone, final version. VNS Matrix 1992 [pdf 460.86KB]
- All New Gen: Contested Zone – Rules of the Game, final version. VNS Matrix 1992 [pdf 424.27KB]
- All New Gen: Contested Zone – The User, final version. VNS Matrix 1992 [pdf 452.43KB]
- All New Gen: She Weeps Tears of Code, final version. VNS Matrix 1992 [pdf 419.71KB]
- All New Gen: The Legend of the Digi-Cryst, final version. VNS Matrix 1992 [pdf 821.18KB]
- All New Gen: The Oracle Snatch, final version. VNS Matrix 1992 [pdf 673.43KB]
Publications
- Technofeminisms: The Future Cunt in Fictioning: The Myth-Functions of Contemporary Art and Philosophy, 2019
- Challenges to immateriality in Contemporary Art and Digital Culture, 2017
- A Brief History of Cyberfeminism in Artsy, 2016
- Feminist Worldbuilding in the Australian Cyberswamp in Rhizome, 2016
- The cyberfeminists who called themselves ‘the future cunt’ in Dazed, 2016
- ‘We Are the Future Cunt’ in Motherboard, Vice, 2014
- An Oral History of the First Cyberfeminists in Motherboard, Vice, 2014
- Revisiting Cyberfeminism in Communications: The European Journal of Communication Research, 2011
- Interzone in Interzone: Media Arts in Australia, 2005
- Cyberfeminism and Artificial Life in Cyberfeminism and Artificial Life, 2003
- NET.ART in NET.ART, 2003
- Prefiguring Cyberculture in Prefiguring Cyberculture: An Intellectual History, 2002
- “Slimy metaphors for technology: ‘the clitoris is a direct line to the Matrix’” in eWRe electronic Writing Research ensemble, 1998
- All New Gen in Virtual Futures: Cyberotics, Technology and Post-Human Pragmatism, 1998
- Attack of the CyberFeminists in Switch|Journal, 1998
- Love and Freedom in Love and Freedom: Professional Women and the Reshaping of Personal Life, 1997
- Suffragettes to She-Devils in Suffragettes to She-Devils: Women's Liberation and Beyond, 1997
- techné cultures in RealTime, 1997
- Zeros and Ones in Zeros and Ones: Digital Women and the New Technoculture, 1997
- Game Girls in DIY Feminism, 1996
- VNS Matrix: Cyberfeminists in artwork: Community Arts Network SA, 1996
- Cyber dykes R Us in Wired, 1995
- The Future is Fe/Male in i-D, 1995
- ALL NEW GEN in Unnatural: Techno-Theory for a Contaminated Culture, 1994
- All New Gen in Wicked Women: A Magazine of Lesbian Sex and Sexuality, 1994
- Art Forums in Broadsheet, 1994
- babes in boyland in (not only) Black+White, 1994
- Game Grrrls in Hyper>> Australasia's only independent games mag, 1994
- Girls in Cyberspace in RealTime, 1994
- Letter From Birmingham in Broadsheet, 1994
- Morphing the Oz indie film scene paradigm in Filmnews, 1994
- Women Computing and Culture in Women Computing and Culture: proceedings of the 1994 conference, 1994
- Women Taking Space in Cyberculture in Gender Representations in the Arts, 1994
- Against ‘Neofuturism’ in Artlink Magazine SCAN+ Volume 4 1993 Special Supplement, 1993
- All New Gen in Photofile, 1993
- Engineering Poetics in Arena Magazine, 1993
- Infiltrate in Broadsheet, 1993
- Nintendo’s New World Order in World Art, 1993
- Under the VR Spell? in eyeline: east coast contemporary visual arts, 1993
- Welcome to the world of ALL NEW GEN in Frame-work: The N E double U Issue: Arts, Media and Technologies, 1993
- Forget Barbie, Let’s Slime in Temper magazine, 1992