Net.art came about in the 1990s, alongside perestroika and the collapse of the Cold War. Manifestoes abounded, proclaiming the new in the time-honoured manner of the historical avant-garde: Haraway’s cyborg manifesto (1983), VNS Matrix’s “A Cybermanifesto for the 21st Century” (1991), and Alexei Shulgin and Natahe Bookchin’s tongue-in-cheek “Introduction to net.art“ manifesto (1997).
They used the internet to create a field of new forms of pleasure and knowledge, where power and sexuality were stripped of patriarchal norms. Multimedia artworks (CD-RDMs, video games, virtual reality modules) stressed interaction with the user where he or she could experience this new reality.
- Book Section
- Challenges to immateriality: posthumanist thought and digitality
- Contemporary Art and Digital Culture, pp. 107–108, Ch. 3, 2017, English
- Routledge, New York, USA
- 978 1 138 93638 6
- Challenges to Immateriality. Ch. 3, pp. 107–108. Contemporary Art and Digital Culture, Melissa Gronlund, 2017 [pdf 1.88MB]