Engineering Poetics:

A Review of the Third International Symposium on Electronic Art

Graeme Byrne

In gender analyses of technological systems, power and its cultural rituals are central concerns. Computers, for example, can be regarded as vehicles for masculine power, computer cultures being a source of masculine identity or, relatedly, means of maintaining male skill cartels and hence men’s economic power. VNX Matrix, a group of four women artists (the ‘machine queens’), used satire and invective against any presumption of the gender neutrality of technology in considering how computer games incorporate masculinist assumptions. Their All New Gen, a work-in-progress, consisted of several sci-fi computer graphic images and a sound-track. It contrasted the ‘Gameboy’ hand-held computer game to their ‘Gamegirl’ who infiltrates and corrupts the symbolic data banks to become, as the sound-track announced, ‘the modem of big-daddy’s discontent’.

Publication Details

Type
Magazine Article
Title
Engineering Poetics: A Review of the Third International Symposium on Electronic Art
Author
Graeme Byrne
Publication
Arena Magazine, pp. 50–52, no. 4, Apr/May 1993, English
Publisher
Arena Printing and Publishing Pty Ltd, Melbourne, Australia
ISSN
1039-1010

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